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Unreal Engine:Game Development from A to Z

Joanna Lee John P. Doran Nitish Misra

更新时间:2021-08-20 10:37:37

最新章节:Index
完结共35章
倒序

封面

版权页

Credits

Preface

Part 1. Module 1

Chapter 1. An Overview of Unreal Engine

Chapter 2. Creating Your First Level

Chapter 3. Game Objects – More and Move

Chapter 4. Material and Light

Chapter 5. Animation and AI

Chapter 6. A Particle System and Sound

Chapter 7. Terrain and Cinematics

Part 2. Module 2

Chapter 1. Getting Acquainted with the UE4 Interface

Chapter 2. Level Design – Building Out Levels or Greyboxing

Chapter 3. Creating Quality Interior Environments

Chapter 4. Building the Great Outdoors – Exterior Environments

Chapter 5. Lights Camera Action – Cinematics

Chapter 6. Lighting and Shadows

Chapter 7. Art Pipeline – Working with Materials

Chapter 8. Blueprint Scripting – Level Effects

Chapter 9. C++ Programming – Gameplay

Chapter 10. User Interface

Chapter 11. Publishing and Deployment

Part 3. Module 3

Chapter 1. Getting Started with Unreal 4

Chapter 2. Launching Unreal Engine 4

Chapter 3. Building the Game – First Steps

Chapter 4. Using Actors Classes and Volumes

Chapter 5. Scripting with Blueprints

Chapter 6. Using Unreal Matinee

Chapter 7. Finishing Packaging and Publishing the Game

Appendix A. What Next?

Appendix A. Bibliography

Index

更新时间:2021-08-20 10:37:37