
What is a game mechanic?
I know, this is a book about practical game design, but when it comes to game mechanics and the core elements of gameplay, we have to go through some theory.
Formally defining anything is a difficult task; I always prefer to quote definitions from different authors. All of them are equally correct and the different points of view complement each other. It is not our goal with this book to give a comprehensive definition, what's important is that a clear idea can stick in your designer mind by reading them!
Got it? Great!
It may all sound pretty simple, but those definitions took hard work and much thought to be written in black and white. Again, we are not going in-depth into these because this book is about the practical use of this knowledge more than the knowledge itself. Make sure to read the source articles and books from which we have taken these definitions; they are a must-read for every aspiring game designer.